![]() On the very top of the large Sphinx's head is the micro-Uzi weapon. At the top, two Batlanteans will open fire avoid and retaliate with the Magnums. ![]() Semi-easy, unless you're not ready for the two Batlantean encounters and get Lara thrown off the precipice from an explosion.įor the switch to the right of the large Sphinx, Lara gets some bar and ledge action, then again uses ledges embedded in a cracked column to go higher. Much like the previous levels, there are two switches placed in high inaccessible areas for Lara to throw, then for her to grab the two ankhs to open the level exit.įor the switch to the left of large Sphinx, Lara needs to use ledges disguised in the cracked column to reach the high area, kill the two flying Atlanteans ( Batlanteans) and use the bars, etc. There are two gates in the large Sphinx room. The large Sphinx room will be Lara's next big puzzle. That's one of many hard parts of this time trial, and just after the tedious obelisk rotation puzzle. To get to the next area, she needs to time the crusher trap to retract into the wall and be on the highest point (or nearly highest point) of the right-handed scarab ledge to ledge jump to the exit. Lara needs the two scarab ledges to make it through the corridor. Go up the shaft and get past the crushing walls with keen ledging. It's best to restart this level a few times and get the shortest answer for time trial (the least number of rotations possible). Hence each obelisk rotated will in fact, rotate three. Note that rotating one obelisk will turn the two cardinally adjacent ones the obelisk diagonally opposite the one Lara is turning will not move. When all four obelisks have matching mirror images, the center of the room will create an answer. Rotate the obelisks so the images on each panel will have a cardinal opposite.įor example, if the bottom left obelisk has the image of the guy holding the blue water jug facing a second obelisk - that obelisk should have the same image of the guy holding the water jug. ![]() The puzzle is similar to the four obelisk room but more complex. Isolate, simplify, and completely murder their asses. will not let them go beyond the door (the stage transition). There are two Atlanteans past the exit door, but their A.I. ![]()
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